How to get consent for your development in 6 to 8 weeks

The consenting process doesn’t need to be a headache. This quick guide outlines our unique approach to the consenting process that gets a quick, successful outcome – every time.

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Getting started on development

What the Numbers Say

In 2023, 1.7 billion people worldwide downloaded a mobile game at least once. That’s 22 % of the global population, and the average spend per user climbed from £12.30 in 2019 to £18.45 in 2023. The increase comes from a handful of blockbuster titles that keep players glued for hours, not from a surge of niche apps.

From Pocket‑Sized to Full‑Screen Experiences

Early mobile games were simple 2‑D puzzles that ran on the first iPhone. Today, developers use engines like Unity and Unreal to craft 3‑D worlds that rival console titles. A single download can contain over 200 MB of assets, and some games now stream high‑definition video directly onto the device, cutting load times to under ten seconds.

Hardware has also advanced. The rollout of 5G in 2020 slashed latency from 100 ms to about 30 ms for most users, making real‑time multiplayer on a phone feel almost seamless. The average battery life of a gaming session on a flagship device is now 2.5 hours, a 40 % rise over the 2016 baseline.

Monetisation Models That Work

Free‑to‑play remains the dominant model, but its monetisation has evolved. In‑app purchases now average £4.50 per user per month, up from £3.10 in 2018. Cosmetic items, season passes, and battle‑pass systems drive most revenue. A notable example is “Clash Royale”, which earned £400 million from micro‑transactions in 2022 alone—a 15 % jump over the previous year.

Subscription services are gaining traction. Apple Arcade, launched in 2019, offers 200+ games for a flat £4.99 per month, and by 2024 it has 3.5 million active subscribers. The model appeals to users tired of ads and in‑app purchases, though it limits the number of titles available to a single platform.

Social Connectivity and Community Building

Games now weave social features that go beyond simple leaderboards. Cross‑platform chat, shared achievements, and community‑run events keep players engaged. “PUBG Mobile” reports that 60 % of its active users join at least one community event per month, with the average event lasting 45 minutes.

Streaming has become a core part of the ecosystem. Platforms like Twitch and YouTube Gaming see over 200 million hours watched per month from mobile streams. Developers partner with streamers to host in‑game events, creating a feedback loop that boosts both viewership and in‑app spending.

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From Casual to Competitive: The Rise of Esports on Mobile

Esports tournaments for mobile titles now offer prize pools that rival console competitions. “Mobile Legends: Bang Bang” hosted a world championship in 2023 with a £2 million prize pool, drawing over 500 000 viewers worldwide. The competitive scene has pushed developers to optimise for low‑latency networking and balanced gameplay, raising the bar for all mobile games.

However, the competitive scene isn’t without its pitfalls. The same optimisation that reduces latency can create a steep learning curve for new players, making some titles feel inaccessible to casual audiences. Developers must balance depth with approachability if they want to broaden their user base.

When the Phone Becomes a Full‑Scale Entertainment Hub

Beyond gaming, phones now host streaming services, virtual reality apps, and interactive storytelling. The convergence of these mediums means that a single device can replace a console, a TV, and a PC for many users. This shift has implications for hardware manufacturers, who now focus on higher refresh rates and better audio output to meet growing demand.

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From Mobile Games to Online Entertainment: A Seamless Transition

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Looking Ahead

Predictive models suggest that by 2027, mobile gaming revenue will hit £35 billion globally, with augmented reality (AR) titles accounting for a third of that figure. Developers who can harness AR to create immersive, socially connected experiences will likely lead the next wave.

For now, the phone remains the most accessible portal to entertainment. Its evolution from a simple calculator to a full‑scale gaming and streaming platform is a testament to the power of software innovation and consumer demand. As developers continue to push the boundaries of what can be done on a screen the size of a credit card, the future of mobile entertainment looks brighter—and more crowded—than ever before.

Frequently Asked Questions

How many people downloaded mobile games in 2023?

In 2023, 1.7 billion people worldwide downloaded a mobile game at least once, representing 22 % of the global population.

What is the average spend per user in mobile gaming?

The average spend per user climbed from £12.30 in 2019 to £18.45 in 2023, driven mainly by blockbuster titles.

Did the rise in downloads come from many new niche apps?

No, the increase is largely due to a handful of blockbuster titles that keep players engaged for hours, not a surge of niche apps.

Which engines do modern mobile game developers use?

Developers now use engines like Unity and Unreal to create sophisticated 3‑D experiences on mobile platforms.

How to get consent in 6 to 8 weeks

Our unique approach to the consenting process gets a quick, successful outcome – every time. Learn how with our free guide.